#ifndef __SceneTrans__TestScene2__
#define __SceneTrans__TestScene2__

#include "cocos2d.h"

class TestScene2 : public cocos2d::CCLayerColor
{
	public:
		virtual bool init();

		static cocos2d::CCScene* scene();

		CREATE_FUNC(TestScene2);

		void doClose(CCObject* pSender);

};

#endif
